Power Plants is a card game designed to teach the basics of genetics, inheritance and variation of traits. The object of the game is to breed your potato plant with other player’s to create a “power potato plant” with different characteristics & strengths.
Commissioned by the National Human Genome Research Institute, part of the National Institutes of Health, this game is a free resource created for teachers across the globe to educate their students about genetics concepts in a fun, engaging way.
FREE – Simply print out the cards and instructions and get started!
Designed by Jon Nardolilli
Twenty years ago, an earthquake destroyed the world as we knew it, but humans lived on. Your family and neighbors have lived off of potatoes for decades, and now your food supply is strong enough to begin experimenting to make a better potato plant for a better tomorrow. What will your power potato plant look like?
To do this, you have several options for what to prioritize in making your “power potato plant.”
- Will you aim for the most productive plants that produce the most tubers to feed the people?
- Will you aim to produce plants with pretty flowers to decorate and beautify your village?
- Or will you aim for tall plants which can be “hilled” with extra soil to protect their tubers from sun, wind, and water exposure?
If you were an Ebola virus, would you have what it takes to successfully infect someone?
In collaboration with Dr. Tracie Addy (Yale Center for Teaching and Learning) and Dr. Derek Dube, (University of St. Joseph), we investigated effects of serious games on learning. For this project, we designed a digital STEM game for an immunology course based on mechanisms of Ebola infection.
After you construct your Ebola genome, dodge blood vessel structures and shoot down immune cells to infect your human victim! Can your high score make our leaderboard?
Target audience: college students, advanced high school students
Note: To put your name on our leaderboard, send a screenshot of your high score to email@example.com