We are proud to collaborate with other companies and organizations in order to promote our mission of using games to transform STEM education.  Here are some of our current partnerships:

 

VSGI logoVirginia Serious Game Institute (VSGI) – Business incubator for game design companies that is part of George Mason University.  VSGI was founded in March 2014 on the Mason Science and Technology Campus in Prince William County as the business development, community outreach, and applied R&D arm of the Computer Game Design Program at Mason.

Partnership: We work alongside several other game design companies, where we share office space, access business resources, and receive business mentorship.


 

NHGRI logoNational Human Genome Research Institute (NHGRI) – This institute within the National Institutes of Health (NIH) began as the National Center for Human Genome Research (NCHGR), which was established in 1989 to carry out the NIH’s role in the International Human Genome Project (HGP). The HGP was developed in collaboration with the United States Department of Energy and begun in 1990 to map the human genome. In 1993, NCHGR expanded its role on the NIH campus by establishing the Division of Intramural Research to apply genome technologies to the study of specific diseases. In 1996, the Center for Inherited Disease Research (CIDR) was also established (co-funded by eight NIH institutes and centers) to study the genetic components of complex disorders.

In 1997 the United States Department of Health and Human Services renamed NCHGR the National Human Genome Research Institute (NHGRI), officially elevating it to the status of research institute – one of 27 institutes and centers that make up the NIH.

With the human genome sequence complete since April 2003, scientists around the world have access to a database that greatly facilitates and accelerates the pace of biomedical research. The history of the HGP, the history of genomics, and the history of NHGRI, are inextricably intertwined.

Partnership: We received a contract to create a tabletop game for their genomics education and outreach programs. Teachers will soon be able to download and print a pdf version of “PowerPlants” to play in their classrooms nationwide!


 

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Yale Center for Teaching and Learning – The Yale Center for Teaching and Learning was created in 2014 to support students and faculty across the campus. In alignment with President Salovey’s goal of creating a “more unified Yale,” the new center consolidates the various teaching, tutoring, writing and technology-enabled learning programs distributed across the University. The Center supports effective course design and promotes evidence-based teaching methods for university instructors, including faculty and teaching assistants. The Center supports student learning and provides opportunities for students and postdoctoral scholars throughout the University to develop as teachers, mentors and leaders. Professor Scott Strobel was appointed Deputy Provost for Teaching and Learning. Jennifer Frederick was appointed Executive Director of the Center for Teaching and Learning. Lucas Swineford serves as Executive Director of Digital Education.

Partnership: We are conducting a collaborative research project with Dr. Tracie Addy, the Howard Hughes Medical Institute Program Director at the Yale Center for Teaching and Learning and Dr. Derek Dube, Assistant Professor of Biology at the University of St. Joseph, in which we are investigating the effects of serious games on learning in higher education.  For this project, we have designed a digital STEM game based on mechanisms of Ebola infection.


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Legends of Learning – This Washington, DC based startup focuses on game based learning to advance American education. Their games help teachers make lessons fun and accessible, and encourage students to take personal responsibility for their education. Legends of Learning uses ongoing original research to create simple games that deliver a wide range of lessons for stronger subject mastery and classroom engagement. In their online “marketplace,” teachers can easily find and select the games that match their weekly curriculum and augment their lesson plans. With a successful pilot completed in 2016, Legends of Learning launched its products in early 2017.

Partnership: We created a digital game designed to teach concepts of genetics under the “Variation of Inherited Traits” category, called “Monster Breeding Simulator (Less Scary Edition).” It is now available on their website.  Hope you enjoy!


CSC logoChildren’s Science Center of Northern Virginia – This 501(c)3 non-profit organization is dedicated to filling the gap in Northern Virginia with a permanent, world-class interactive exploration center that incorporates traditional museum exhibits with cutting edge discovery experiences. Their temporary space in Fair Oaks Mall, “The Lab,” is an interactive exploration center where children, families, and school groups can learn about and experience fun science, technology, engineering, and mathematics (STEM) principles. It features four fun-filled experience zones:  Experiment Bar, Inspiration Hub, Tinker Shop, and Discovery Zone.

Partnership: They sell three of our games in their gift shop:  Atomic Adventures, Insect Intersection, and Crazy Cats.


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Zulama – Educational technology company whose mission is to create information, systems and tools that inspire life-changing educational experiences for students and their mentors.  In their words, “We help students find their passion and give them a framework in which to think, study, analyze, explore, and invent so they can fulfill their dreams. We help teachers and schools manage and embrace change.”

Partnership: We co-created their short course in Science Game Design. Download the syllabus.




shenandoah valley discov mus logoShenandoah Valley Discovery Museum – This four-story science museum for children features interactive exhibits about the human body, transportation, water play, engineering, among others.  It also features a climbing maze and a rooftop garden!  Their mission is to ignite creativity, spark curiosity and inspire learning in visitors of all ages by providing a rich variety of interactive, hands-on exhibits and programs that focus on the sciences and mathematics, the humanities, and the arts.

Partnership: They sell two of our games in their gift shop:  Atomic Adventures and Cycles.