We are honored to receive numerous awards in only our first two years of business. We feel this speaks to the need and value of STEM games by the international community. Here are some of the wonderful honors that we were humbled to achieve:
Serious Play Awards 2017: This annual international recognition program honors outstanding tabletop games used for education or training. Entry categories include Corporations, Healthcare, Government, Education, Museum/Visitor Centers and Other. Awards are presented at the Serious Play Conference, a leadership conference for professionals who embrace the idea that games can revolutionize learning.
Imagination Gaming Awards 2017: These annual international awards seek out new games from around the world that engage children and families alike whilst helping to promote basic social and curriculum based life skills. The Imagination Gaming Awards recognize games that consist of great content, mechanics, and design. They are bestowed on games that, while primarily engaging and fun, are not necessarily designed for education, but always require participants to demonstrate a range of fundamental skills and understanding.
Our coding board game Tacto won Bronze in two categories: Cross-Curriculum and Problem Solving.
Women in Toys: Each year the WIT Wonder Women Awards recognize and honor outstanding business leaders, senior managers and entrepreneurs for their achievements and significant contributions to the toy, licensing and entertainment industries.
In 2017 our Co-Founder and Chief Executive Officer, Catherine Croft Swanwick, Ph.D., was nominated for the Rising Star Award and was honored at a gala at Toy Fair in New York City.
Washington Post/1776 inGENuitY 2015 Pitch Contest: The Washington Post, in partnership with D.C. start-up incubator 1776, hosted a pitch contest for millennial entrepreneurs as part of its 2015 inGENuitY summit. This nationwide contest invited applications from start-ups focused on issues in education, energy, health, social impact, food or transportation industries.
Catlilli Games was selected as one of 10 semi-finalists in this competition and presented a one-minute pitch in front of the audience of the inGENuitY event at the Washington Post building and were judged by a panel of business, policy, and marketing experts.
Duke Startup Challenge: This year-long entrepreneurship competition consists of three rounds. Over 500 alumni serve as judges, ranking the start-ups on their products and business plans. Hosted by the Fuqua School of Business and the Duke Innovation & Entrepreneurship Initiative, it is designed to help boost Duke’s entrepreneurship community.